
Depending on your need and strategy you can focus on training military units for armed conquest and defense, or buildings to improve and help grow your cities. Since each city can only perform one action per turn, you have to choose wisely how you administer them. The other key resource in the game is time. In the end it is the addition of new territories to your cities that determines the boundaries of your civilization. If a city manages to territorially overwhelm a neighboring enemy town, this may be peacefully ‘swallowed’ by your civilization and switched to your team (the other way of obtaining enemy cities is by outright military conquest). As you may have guessed, the cities compete over territory, so it is very wise to spread out your towns somewhat in order to keep your own subjects from stunting each others’ growth. Each city reclaims a territory around it in order to grow (and this territory increases as the city becomes larger).

You start out with one or several cities, but you can multiply their numbers by training colonists to found new ones. The gameplay centers mostly on the cities of each civilization. For instance, the Aztec begins with additional gold reserves, while the French start out with a powerful cathedral that provides them a cultural head start over their neighbors. Each one is unique, and enjoys a couple of civilization-specific bonuses respective to the others. The civilizations in the game are the following: the Americans, the Spanish, the British, the French, the Germans, the Russians, the Arabs, the Romans, the Egyptians, the Zulu, the Aztec, the Hindu, the Chinese, the Japanese, and the Mongols. In the end, you realize the process is very intuitive, and can be easily mastered with a little practice and common sense.

On the other hand, there is an ever present team of advisers offering their expertise on the consequences of each decision. On the one hand, decisions are presented to you in clear, multiple choice formats and through very user friendly options menus. Sounds complex? Don't worry - the game does a great job making it simpler for you. To win you have to factor in details such as economy, scientific prowess, urban development, government system, culture, and diplomacy. Unlike other games in the genre, in Civilization-Rev the military aspect is only one of many components that can lead to victory.


Civilization Revolution is a turn based strategy game in which you assume control of one among 16 possible historical civilizations and compete against the others for world domination. Nevertheless, for those of you who are not familiar with the series, here is a brief description regarding what this game is all about. Now that I have tried it out, I am very happy to confirm to all those aspiring conquerors out there who dig this sort of game that the adaptation was successful and the game retains most of the elements that made the franchise a success in the computer gaming world.
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Due to the unique gameplay opportunities afforded by the capabilities of the DS, it was no surprise when a new version of the PC classic Sid Meier's Civilization was announced for the system. There has been a growing tendency lately to adapt classic PC games to the Nintendo DS. By Gabriel Franco, posted on 22 July 2009 / 4,714 Views
